Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.2.0f1
Issue ID
720746
Regression
No
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput.Gloss
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput.Gloss.
LightingBlinnPhong takes SurfaceOutput.Gloss into account, so LightingBlinnPhong_Deferred should do something with it too. Probably multiply _SpecColor by SurfaceOutput.Gloss.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
Add comment