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0
votes
By Design

[Android] Reflection probe is blurry on GLES 2 devices

Android

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Mar 04, 2016

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Version/s: 5.3.3p2

Reflection probe data is blurry on GLES 2 devices Read more

1
votes
By Design

[OSX] Screen.SetResolution allows all resolutions

OSX

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Mar 04, 2016

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Version/s: 5.3.3p2

Info:Screen.SetResolution doesn't restrict resolutions, for example it allows resolution 0x0 (That is useless, unless you really wan... Read more

0
votes
Fixed

Doubleclicking on warnings for tree fbx models cause errors

Editor - Other

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Mar 04, 2016

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Version/s: 5.3.3p2

Editor warnings are opened in MD and VS2. How we can reproduce it using the example you attached 1. Open Attached project, Test scen... Read more

0
votes
Won't Fix

[Android] Objects lit by GI have strange lines on them only on Samsung G...

Android

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Mar 04, 2016

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Version/s: 5.3.3p2

Objects lit by GI have strange lines on them only on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more

0
votes
Duplicate

Scripts are missing on gameobjects after refactoring class name in MonoD...

CodeEditors

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Mar 04, 2016

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Version/s: 5.3.3p2

- Add a script and attach it to any gameobject on the scene- Open this script in MonoDevelop- Refactor class name in the script to s... Read more

0
votes
Fixed

Cannot undo Toggle bypass on an effect

Audio

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Mar 04, 2016

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Version/s: 5.3.3p2

Steps to reproduce : - create a new Audio Group- add an effect- click the dot next to it to Toggle bypass on that effect- press ctrl... Read more

0
votes
Fixed

[GraphicsAPI] Shaders do not reimport when switching from an API where t...

Shaders

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Mar 04, 2016

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Version/s: 5.3.3p2

When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more

0
votes
Fixed

[ImageEffects] DoF creates "ghosting" on objects within focal range when...

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

DoF creates "ghosting" on objects within focal range when against dark background. Repro Steps: 1) Open attached project and scene "... Read more

0
votes
Fixed

[OSX] Fullscreen + scaling + MSAA frequent resizing causes screen artifacts

OpenGL

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Mar 04, 2016

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Version/s: 5.3.3p2

Project Steps:1. Build & Run. (Builded player in ../Bin folder)2. The player gong to resize itself every 2 seconds.3. Take close... Read more

0
votes
By Design

[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...

IL2CPP

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Mar 04, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. Open attached project2. Switch to iOS3. Set scripting backend to IL2CPP and architecture to 'arm64'4. Build f... Read more

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