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[Physics2D] Capsule Collider 2D centered on origin instead of object it'...
Capsule Collider 2D centered on origin instead of object it's attached to - place a sprite object into the scene - add a Capsule ... Read more
[iOS] Linker error on iOS simulator build
Xcode fails to build an iOS project when using the Simulator SDK. It stops building with the following error message: ld: in /Users... Read more
[iOS] Camera takes wrong buffer rect in Metal API renderer, resulting in...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how the background character is not properly displayed i... Read more
Cyrillic/UTF Characters do not show up in WebGL builds
Steps to reproduce: 1. Download and import attached project. "repro_case_747921-font_test.zip" 2. Select "main" scene. 3. Play in t... Read more
[Webplayer] plugins <5.3 can't play 5.3 content
-e: plugins of versions earlier than 5.3 can't play 5.3 content but 5.3 plugins can play all content -repro: --build an empty scene... Read more
[WebGL] user project fails on Windows Chrome only with Uncaught RangeEr...
-e: see title, loads fine on Edge, FF (win+osx), Safari. follow-up case from 747796 --repro with 5.1.4, 5.2.3 and 5.3 -repro: --ope... Read more
[Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW o...
Error when coming back from background: D/Unity (23899): [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowTyp... Read more
[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...
To reproduce the issue follow the steps: 1. Open "u5wheels" project user has attached 2. Open "wheelrepro" scene 3. Play scene 4. Op... Read more
[SceneView] Wireframe overlay sometimes visible through surfaces because...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select capsule 4. Move it around 5. Notice that parts of wireframe are vis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”