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Windows Store il2cpp scripting backend projects crash on startup when pr...
To reproduce:1. Create new project2. Go to Edit -> Project settings -> Player3. Under "Other settings" set "Scripting Backend"... Read more
Focusing on an object modifies the clipping planes of the camera
How to reproduce:1. Open a new project2. Create a Terrain3. Create a Cube4. Double click on the Terrain in the Hierarchy window- Not... Read more
[SubEmitter] At-birth SubEmitter added to a scaled-up particle system ex...
SubEmitter created in scaled-up particle system appears to not emit in Y or is not affected by speed. Repro steps:1. Open Particles ... Read more
[Shaders] Blur Optimized does not work on device
To reproduce:1. Open attached project2. Open "BlurError" scene3. Play scene in the editor4. Build to iPhone 6 plus device Actual beh... Read more
Component gizmos alpha stacks
1. Open Unity with any project.2. Attach an audio source component to a random object.3. Select the random object, and hit Ctrl+D a ... Read more
[AssetBundles] Crash on YAMLRead::TransferSTLStyleSet when building Asse...
Repro steps: 1) Open the project2) In the Menu bar go to Asset Bundles -> Settings3) Change the build target to Win/OSX4) Click o... Read more
[Regression][Windows] Uninformative 'SUCCEEDED(hr)' and 'wmiOpened' erro...
Steps to repro: 1. Open Unity;2. Create new project;3. Download 'test.unitypackage' package and double click on it in file explorer;... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more
[SSAO] SSAO no longer functions is not able to be enabled in 5.4b6
Just upgraded to b6 from b5, SSAO (both Unity's and SSAO Pro) no longer works, Unity's SSAO can no longer be enabled either. Repro: ... Read more
Importing 5.4 package from 5.3 crashes on prefab import
1. Open attached package2. Import into any 5.3 version3. It will always crash while importing "SimpleCompleteTank.prefab" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS