Search Issue Tracker
OnTriggerExit2D is not happening when other colliding object is beeing d...
To reproduce this bug: 1. Open the attached project 2. Open 'OnTriggerExit2D' scene 3. Play the scene 4. Notice that object is inst... Read more
Unity 4.5+ runs out of memory due to shader compilation during game build
Errors in shaders cause a memory leak in the editor. Read more
Registering TriggerEvents causes the baseEvent.selectedObject to be nul...
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. Press play 4. Press button 5. Null reference exception is ... Read more
Unity is unable to open the built-in Monodevelop editor by default and o...
Unity is unable to open the built-in Monodevelop editor by default and open the system editor instead: EditorHelper: Failed to open... Read more
Rotation doesn't properly register for undo
To reproduce: 1) Create new project 2) Create cube 3) Rotate it somewhat 4) Right click in "Transform" and "Reset rotation" 5) D... Read more
Screenshots taken while device is near memory limit are empty
Steps to reproduce: 1. Make a project which allocates high amount of memory and has ability to take screenshots. 2. Deploy it to WP... Read more
Button does not stop being highlit if touch ends on top of it on WP8.1
Button does not stop being highlit if touch ends on top of it on WP8.1 Steps to reproduce: 1. Download attached project. It has a b... Read more
Build windows standalone with non-native fullscreen, alttabing still kee...
To reproduce: 1) Create new project 2) Build Windows Standalone 3) Make sure it's fullscreen with non-native resolution 4) Alt-tab, ... Read more
Errors thrown when loading a new Scene on Awake, then returning to the s...
To reproduce: 1. Open attached project 2. Open Scene1 3. Press play 4. Notice the errors about Missing Reference Exception with a... Read more
InputField breaks when used with BestFit and Canvas scaleFactor
To reproduce this bug: 1. Open the attached project 2. Open BasicScene 3. Observe canvas has scaleFactor set to 4 (via SetCanvasSca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1