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Platform icons are missing in Player Setting
To reproduce: 1. Create new project 2. Open Player settings 3. Notice that platform icons are missing and errors thrown in console Read more
Ghost Nav Mesh Agents
1. Open attached project's scene "test". 2. Play the scene, if error is thrown - just resume play mode. 3. After 3-4 scene restarts ... Read more
Unable to create and load a crunch texture at runtime
To reproduce: 1. Open the TEST_CRN_RUNTIME_LOADING scene 2. Click play 3. Note the errors while trying to create a texture and load... Read more
[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP 2. Observe that the build fails with: IL2CPP error f... Read more
[LineRenderer] Line renderer flickers
To reproduce: 1. Open attached project 2. Open MainScene 3. Press play 4. Walk in front of Line Renderer for couple of minutes 5... Read more
LayerMask.GetMask() ignores the "Default" layer
How to reproduce: 1. Open a new project 2. Create a script named GetMaskBug.cs with the following contents: using UnityEngine; usi... Read more
Physics2D velocity of the rigidbody changes without OnCollision methods ...
Steps to reproduce: 1. Open attached project's scene "testScene". 2. Enter play mode. 3. Big bullet is destroyed with one small bull... Read more
Overlapping preview when using negative UV H value
Steps to reproduce 1. Open attached project's scene "Overlapping preview". 2. Select right image. 3. Change in inspector Raw Image -... Read more
Calling WebCamTexture.Stop() after GetPixels() leads to memory corruptio...
The issue is that WebCamTexture.Stop() frees internal memory buffer used by GetPixels(), but doesn't mark it as deleted. So subseque... Read more
[AssetBundles/Legacy shaders] Materials referencing Legacy Shaders are b...
1. Open attached project 2. Build and run Web Player 3. Click Load asset 4. Notice that shader is broken Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs