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Cannot apply icons to multiple objects at once
Steps to reproduce: 1. Open attached project "767976.zip"2. Open scene "repro"3. In Hierarchy, multiselect A and B objects4. In Insp... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps:1. Open attached "test22" Unity project.2. Click on "prefabs\Runner" prefab with right mouse button and select "R... Read more
Animator.MatchTarget produces Thread::CurrentThreadIsMainThread() errors
Steps to reproduce: 1. Open attached project https://oc.unity3d.com/index.php/s/SYzZKRYBcYQKKd12. Open scene "Precision Turning on t... Read more
[Debug] Expanding debug info about NavMeshAgent crashes unity at dtCrowd...
Steps to reproduce: 1. Open attached project "767948.zip"2. Open scene "repro"3. Open "Controll.cs" using visual studio and add brea... Read more
Memory corruption when exceeding kMaxSupportedTextureUnits
Reproduction steps:1. Open attached project with debug build of editor/player in d3d11 mode.2. Notice, that kMaxSupportedTextureUnit... Read more
[AW] vertical scrollbar on the right side of the AW is broken
[AW] vertical scrollbar on the right side of the AW is broken When scrolling vertically in the AW Dopesheet, the scrollbar on the le... Read more
[Skinning] Skinning broken on Mac since 5.4 (OpenGL issue?)
Character skinning is broken on MacOS 1. What happenedMost, if not all, characters with skinning (joints binded to mesh vertex) are ... Read more
[UWP] on D3D build type selecting UI input field console throws exceptio...
On UWP D3D project UI input field throws exceptions, touchscreen keyboard doesn't open. Reproducible on 5.3 Repro steps:1. open "uiI... Read more
ParticleSystem API. Rename Particle.lifetime to remainingLifetime
1. What happenedAs of now there's startLifetime and lifetime fields of Particle class. The later name is a bit confusing as it retur... Read more
ParticleSystem API should be consistent with using radians
1. What happenedParticleSystem API should be consistent with using radians. Currently, Particle.rotation uses Degrees. 2. How we can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed