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Fixed
Votes
0
Found in
5.1.3f1
Issue ID
722272
Regression
No
Mesh triangulation is visible if it's scaled a lot and is viewed at from a low angle
Steps to reproduce:
1. Open attached project "WebGLTri.zip"
2. Open scene "repro"
3. Build WebGL project and notice that triangulation is visible in the horizon
Note: if we add directional light which has intensity high enough (e.g. 1) then triangulation won't be visible
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