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Fixed

Votes

0

Found in

5.1.3f1

Issue ID

722272

Regression

No

Mesh triangulation is visible if it's scaled a lot and is viewed at from a low angle

Shaders

-

Steps to reproduce:

1. Open attached project "WebGLTri.zip"
2. Open scene "repro"
3. Build WebGL project and notice that triangulation is visible in the horizon

Note: if we add directional light which has intensity high enough (e.g. 1) then triangulation won't be visible

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