Search Issue Tracker
By Design
Votes
0
Found in
5.2.0f2
Issue ID
722346
Regression
No
[Undo] DestroyObjectImmediate does not restore scriptableObjects when undoing
To reproduce:
1. Open attached project
2. Open crime scene
3. Enter play mode
4. Notice the logs in the console. A scriptable object is created. It is checked for null (returns false). DestroyObjectImmediate is called. PerformUndo is called. The object is again check for null. This time it returns true - the object has not been restored.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Add comment