Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f2
Issue ID
722363
Regression
No
[UWP] App fails to deploy at first attempt when using "Generate C# Projects
1. What happened
UWP App fails to deploy at first attempt when using "Generate C# Projects"
2. How we can reproduce it using the example you attached
1. Create new project
2. Build to empty folder with selected "Generate C# projects" option
3. Try to deploy
4. Fails with following output:
3> Copying unprocessed assemblies...
3>F:\Work\Metro\_BUILD\New Unity Project 5\New Unity Project 5.csproj(235,5): warning MSB3026: Could not copy "F:\Work\Projects\New Unity Project 5\bin\UWP\x86\Debug\Unprocessed\Assembly-CSharp.dll" to "F:\Work\Projects\New Unity Project 5\bin\UWP\x86\Debug\Assembly-CSharp.dll". Beginning retry 1 in 1000ms. The requested operation cannot be performed on a file with a user-mapped section open.
[........]
If you hit run once again, everything works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment