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Reloading a bundle after unloading it with AssetBundle.Unload in the sam...
Steps to reproduce: 1. Open user attached project 2. Open scene "1" and press play - The console outputs "AsyncUploadManager: Fail... Read more
[Recorder] Date attribute in file name is formatted by US locale instead...
To reproduce: 1. Download recorder package 2. Set it up and set file name to have Date stamp 3. Record and see resulting file name -... Read more
UnityWebRequest.Post is not receiving data
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Observe that "NULL THINGS" is returned instead of the value f... Read more
Unity throws errors when overriding the same build
How to reproduce: 1. Create new Unity project 2. Save new scene 3. Select File -> Build Settings 4. Create new build called "test"... Read more
Having a lot of scripts results in an Blank Error, Unhandled Exception
Reproduction steps: 1. Open "MinimalRepro" project 2. "Tools" -> "CreateMegascript" 3. Wait for all the script to be created and co... Read more
"Caching.ClearCache()" doesn't always actually clear the cache
Reproduction steps: 1. Open "Test.zip" project 2. Open "Test" scene 3. Enter Play mode 4. Look at the Console window 5. Notice that... Read more
Unity Editor crashes while entering Play mode when Simulation Mode is off
To reproduce: 1. Download attached project "frontend.zip" and open in Unity 2. Open "Main" scene 3. Set the platform to iOS 4. Turn... Read more
Shader compile error on old surface shaders when LD rendering is used
To reproduce: Import the attached shader into new project You will see an error: Shader error in '....': 'Setup': output parameter ... Read more
[iOS] Shadows fail to render using A6 or older OpenGLES2 devices
Reproduction steps: 1. Open the attached project. 2. Makew sure graphics API is set to OpenGLES2 2. Build it to iPhone 5 or older iO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box