Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.2.13f1
2018.3.0a1
2019.2.0a1
Issue ID
1145005
Regression
No
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hight values
Steps to reproduce:
1. Open user attached project "BuggyGraphic.zip"
2. Enter Play Mode
3. Press on "Hung my Unity"
Expected result: Unity doesn't freeze
Actual result: Unity freezes
Reproduced in: 2017.4.25f1, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
Resolution Note (2019.3.X):
Low priority defect for the moment. This bug is unlikely to be fixed in the near future.