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JobComponentSystem.OnUpdate function throws an uninformative error messa...
How to reproduce: 1. Open the attached project 2. Clear the Console Window 3. Observe the cleared Console Window Expected result: N... Read more
[Quick Search] "ProgressOptions' does not exist in the current context" ...
Importing Quick Search package from Help window imports the latest package version which is not the verified version and throws "Pro... Read more
Occlusion culling culls walls that are seen by the Camera when the room ...
Reproduction steps: 1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene" 2. Enter Play Mode ... Read more
Transform values change by a tiny amount when undoing parenting
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy Window create a new cube and observe its scale and positio... Read more
Timeline zoom-in is delayed when Timeline is continuously zoomed out aft...
Steps to reproduce: 1. Open the attached project (case_1214228.zip) 2. Select "Test" Game Object in the Hierarchy 3. Open the Timeli... Read more
[iOS][OpenGLES] Screen safeArea and size is zero if app is launched with...
Steps to reproduce: 1. Open attached project 2. Open scene "SampleScene" 3. Build and run on iOS device 4. In Xcode console, notice... Read more
Movement of Unity Physics and Havok Physics objects are dependent on the...
How to reproduce: 1. Open attached project "New Unity Project.zip" and scene "SampleScene" 2. In Hierarchy window, select "physics_... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
Ghost empty folders are left behind when after calling Refresh, Director...
To reproduce: 1. Copy script to any project with NUnit package. 2. Run test. 3. Inspect folder in explorer/finder Expected: only o... Read more
[HDRP][D3D12] "generating mipmaps for array textures is not yet supporte...
On creating a new project with HDRP template and switching graphics API to D3D12, "generating mipmaps for array textures is not yet ... Read more
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