Search Issue Tracker
Fixed in 7.1.2
Votes
1
Found in [Package]
6.6.0 (master)
Issue ID
1136655
Regression
No
[HDRP] Shadergraph decal renders tile glitch where there is a big contrast in alpha.
Steps:
- Open scene in attached package
Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering glitchy.
Expected: The decals using shadegraph should be displayed the same as the one with the HDRP/Decal shader.
Comments (1)
-
witthoff
May 10, 2019 01:15
Can confirm this! The Alpha is glitching.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 7.1.2):
Fixed in 7.1.2