Search Issue Tracker
Fixed in 2019.1.1f1
Fixed in 2018.4.X
Votes
0
Found in
2018.3.0a6
2018.3.11f1
2019.1.0a1
2019.2.0a1
Issue ID
1144792
Regression
Yes
Changes made to prefabs are not saved when using Atavism package
How to reproduce:
1. Open the attached "Unity2018_3_PrefabsIssue.zip" project
2. Go to Project tab and open 'GameObject' prefab in Prefab mode
3. Change any of the parameters (for example Activation Delay) of 'Coord Animation (Script)' component
4. Click on another asset and when open
Reproducible: 2019.1.0f1, 2019.2.0a11, 2018.3.14f1 (b2f2b088a971)
Not reproducible: 2017.4.25f1, 2018.3.0a5, 2019.3.0a2 (fa7740529556), 2019.2.0a15 (aba135cd5df5), 2019.1.1f1 (ab42174bc696)
Workaround: Disabling/enabling Atavism component saves prefab
Notes:
- Atavism asset: https://assetstore.unity.com/packages/tools/network/atavism-2018-3-op-standard-117342
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note (fix version 2019.1.1f1):
Fixed in: 2018.4.9f1