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Crash if the created asset name is too long
Steps to reproduce: 1. Start a new project 2. Create any file 3. Set the name longer than about 260 characters - Editor crashes at t... Read more
[Timeline] Copied Timeline tracks and clips retain a link to the source ...
Reproduction steps: 1. Download project "TimelineCopyIssue.zip" and open in Unity 2. Copy track from SetA/TimelineA 3. Paste the cop... Read more
CreateDelegate does not handle virtual methods properly in IL2CPP
To reproduce: 1. Open project attached by QA 2. Open BugReport scene and enter play mode 3. In the console notice output "Child" (ex... Read more
Crashed when using "Ctrl+Z" after flattening terrain.
Crashed when using undo (Ctrl + Z) after flattening a terrain highmap. Steps to reproduce - Open the attached Unity Project in 20... Read more
Crash when making a copy of a textured terrain
Steps to reproduce: 1. Open QA's attached project 2. Create a terrain, add one of the textures in the Assets folder 3. Copy the text... Read more
[UI] Prefab position is not saved when it is applied
Steps to reproduce: 1. Open user attached project 2. Find the StrikeView prefab in the project, drag it on the canvas 3. Notice that... Read more
[New Scripting Runtime] Windows x86 Mono build executable fails to start
1. What happened Windows x86 Mono build executable fails to start. I'm getting 'Failed to load mono'. 2. How we can reproduce it us... Read more
Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce: 1. Open the attached project 2. In Project window, select "cloisterGarden_noFountain" 3. Open Inspector window an... Read more
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