Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.13f1
2019.1.0a1
2019.2.0a1
Issue ID
1148610
Regression
Yes
Some ParticleSystems use the wrong texture when several of them are being rendered with different Textures
How to reproduce:
1. Open attached project
2. Open Main scene
3. Enter the Play Mode
4. Open Window > Analysis > Frame Debugger
5. Enable it and select Draw Dynamic Large
6. Check that its Texture does not match
Reproducible with: 2018.3.13f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
Not reproducible with: 2017.4.26f1, 2018.3.12f1
Expected results: "Draw Dynamic Large" entry Texture should be UnityWhite
Actual results: "Draw Dynamic Large" entry is using atlas Sprite Texture
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