Search Issue Tracker

Fixed in 2018.4.X

Fixed in 2019.1.X, 2019.2.X

Votes

0

Found in

2018.3.13f1

2019.1.0a1

2019.2.0a1

Issue ID

1148610

Regression

Yes

Some ParticleSystems use the wrong texture when several of them are being rendered with different Textures

Visual Effects - Legacy

-

How to reproduce:
1. Open attached project
2. Open Main scene
3. Enter the Play Mode
4. Open Window > Analysis > Frame Debugger
5. Enable it and select Draw Dynamic Large
6. Check that its Texture does not match

Reproducible with: 2018.3.13f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
Not reproducible with: 2017.4.26f1, 2018.3.12f1

Expected results: "Draw Dynamic Large" entry Texture should be UnityWhite
Actual results: "Draw Dynamic Large" entry is using atlas Sprite Texture

Add comment

Log in to post comment