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Fixed in 2019.3.X
Votes
8
Found in
2019.1.0f1
Issue ID
1147039
Regression
No
[LWRP] [Android] Lighweight scene is noticeably darker when building application with GLES3 on Android 9 device
To reproduce:
1. Open attached project "test2.zip" (or any project with LWRP set up)
2. Make sure GLES3 is selected as main graphics API
3. Build on a devices with Android 9
Result: scene has noticeable visual differences (is darker) from Editor / Vulkan build
Reproduced in: 2018.3.14f1, 2019.1.0f2, 2019.2.0a13, 2019.3.0a1
Reproduced with devices:
VLNQA00124, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00262, Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00261, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00265, Samsung Galaxy S10 (SM-G973F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Not reproduced with devices:
VLNQA00027, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00005, Samsung Galaxy S7 (SM-G930V), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Note: no LWRP on 2017.4
Note2: 2018.3 (Lightweight 4.x) reproduces behavior on all Android devices, not only 9
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Ceylan12
Oct 08, 2020 07:43
Not Fixed at 2019.4.9
Harran922
Feb 04, 2020 07:48
Not fixed in 2019.1.13f1 and 2019.2.20f1
Revolter
Jul 31, 2019 11:19
This is the new issue:
https://issuetracker.unity3d.com/issues/lwrp-android-scene-is-rendered-darker-in-build-when-graphics-api-set-to-gles3-and-color-space-set-to-linear
onurerler
Jul 23, 2019 05:18
If graphic api is openGLES3 and color space is Linear; scenes still rendering much darker on some devices.(for example : samsung galaxy J7 max)
jonasj_unity
Jul 22, 2019 16:23
This is fixed in 2019.1.4f1, 2019.2.0a15, 2019.3.0a2
onurerler
Jul 16, 2019 12:40
Please apply this fix to 2019.1
mrbenn
May 14, 2019 10:35
Is this fix going to be back ported to 2019.1 at all?
KingKRoecks
May 08, 2019 07:06
Hi, this says that it's fixed in package. I pulled down the latest and it still appears to be happening. Which version is this fixed in?
And we're talking about
com.unity.render-pipelines.lightweight
right?