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Fixed in 2019.3

Fixed in 2019.1, 2019.2

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2019.1.0b6

2019.1.0f2

2019.2.0a3

Issue ID

1148469

Regression

Yes

Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor

Terrain

-

How to reproduce:
1. Open the "isaac_tree_test" Scene in the attached "New Unity Project.zip" Project
2. Enter Play Mode to see the expected Behavior
3. Build and Run to see the Actual Behavior in the Standalone Build

Expected Behavior: The Trees are added and removed from the Terrain after a couple of seconds
Actual Behavior: The Trees are not generated at all

Reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.0b6, 2019.1.0f2, 2019.2.0a3, 2019.2.0a13
Not reproducible with: 2019.1.0b5, 2019.2.0a2

  1. Response avatar

    Resolution Note (fix version 2019.3):

    fixed in 2019.3.0a5 backported to 2019.2.0b6, 2019.1.10f1

Comments (2)

  1. 88928600e32b3e04ae5c68842ef56d66?d=mm

    isaac-ashdown

    May 22, 2019 09:22

    Apologies, I see it's marked reproducable in 2019.1.0f2. Ignore my previous comment.

  2. 88928600e32b3e04ae5c68842ef56d66?d=mm

    isaac-ashdown

    May 22, 2019 09:21

    This is marked not reproducable in 2019.1.0b5, but the bug still occurs for me in 2019.1.3f1.

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