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Most Activity
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0
votes
Postponed

[Android] Loading already loaded "cardboard" VR device forcibly exits VR...

XR SDK

-

Jan 05, 2018

-

Version/s: 2017.3.0p1

How to reproduce: 1. Open user attached project 2. Deploy to device 3. Notice that after switching scene the device returns to 2D mo... Read more

0
votes
Fixed

AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...

Asset - Importers

-

Dec 31, 2017

-

Version/s: 2017.2.0b1, 2017.3.0f3

Steps to reproduce: 1. Open attached “OnAssignMaterialModel.zip” Unity project 2. Locate “testfbx.fbx” file in Project tab 3. Right-... Read more

0
votes
Fixed

[Shaders] Mobile Bumped Specular shader darker on baked lighting

Shadows/Lights

-

Jan 02, 2018

-

Version/s: 2017.3.0a3, 2017.3.0f3

Steps to reproduce: 1. Create new project 2. Add any object and material 3. Change material shader to "Mobile/Bumped Specular" 4. Se... Read more

0
votes
Fixed

[.NET 4.6] Type.GetInterface does not find the specified interface on .N...

Mono

-

Jan 08, 2018

-

Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached “GetInterface.zip” Unity project 2. Open scene “Main” 3. Enter Play mode 4. Observe Console win... Read more

6
votes
Fixed

[Android] App does not resume graphics context after being minimized and...

Mobile

-

Jan 08, 2018

-

Version/s: 2017.3.0p1, 2017.3.0a7

How to reproduce: 1. Open the attached "AndroidResumeTest" project 2. Build project to device, run the built player 3. Minimize or ... Read more

0
votes
Fixed

If XRSettings.eyeTextureResolutionScale != 1.0, hololens does not render...

XR SDK

-

Sep 18, 2017

-

Version/s: 2017.2.0b11

Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 SDK 4. Open Visua... Read more

1
votes
Won't Fix

Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprit...

2D

-

Nov 15, 2017

-

Version/s: 2017.2.0f3

Steps to reproduce: 1. Open attached project "SpriteRaycastIssue.zip" 2. Open Test Scene 3. Enter Play mode 4. Try clicking the butt... Read more

0
votes
Not Reproducible

[Android][IL2CPP] Player crashes with signal 11(SIGSEGV), code 2 during ...

Scripting

-

Dec 13, 2017

-

Version/s: 2017.2.0a1, 2017.2.1f1

How to reproduce: 1. Open the attached "TestWeapon" project 2. Select IL2CPP as Scripting Backend (File --> Build Settings --> Play... Read more

0
votes
Not Reproducible

[macOS] Destroying custom Editor window components causes crash at IMGUI...

MacOS

-

Dec 21, 2017

-

Version/s: 2017.3.0b1, 2017.3.0f3

How to reproduce: 1. Open Unity 2. Load user-submitted project('2dtoolkit.zip') 3. Select Window -> 1949 -> Level Editor 4. In the '... Read more

0
votes
By Design

[WebGL] Player is not receiving request headers

WebGL

-

Dec 22, 2017

-

Version/s: 2017.2.0f3

To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: A circular logo should load (it works on the Editor its... Read more

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