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[Android] Loading already loaded "cardboard" VR device forcibly exits VR...
How to reproduce: 1. Open user attached project 2. Deploy to device 3. Notice that after switching scene the device returns to 2D mo... Read more
AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...
Steps to reproduce: 1. Open attached “OnAssignMaterialModel.zip” Unity project 2. Locate “testfbx.fbx” file in Project tab 3. Right-... Read more
[Shaders] Mobile Bumped Specular shader darker on baked lighting
Steps to reproduce: 1. Create new project 2. Add any object and material 3. Change material shader to "Mobile/Bumped Specular" 4. Se... Read more
[.NET 4.6] Type.GetInterface does not find the specified interface on .N...
Steps to reproduce: 1. Open attached “GetInterface.zip” Unity project 2. Open scene “Main” 3. Enter Play mode 4. Observe Console win... Read more
[Android] App does not resume graphics context after being minimized and...
How to reproduce: 1. Open the attached "AndroidResumeTest" project 2. Build project to device, run the built player 3. Minimize or ... Read more
If XRSettings.eyeTextureResolutionScale != 1.0, hololens does not render...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 SDK 4. Open Visua... Read more
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprit...
Steps to reproduce: 1. Open attached project "SpriteRaycastIssue.zip" 2. Open Test Scene 3. Enter Play mode 4. Try clicking the butt... Read more
[Android][IL2CPP] Player crashes with signal 11(SIGSEGV), code 2 during ...
How to reproduce: 1. Open the attached "TestWeapon" project 2. Select IL2CPP as Scripting Backend (File --> Build Settings --> Play... Read more
[macOS] Destroying custom Editor window components causes crash at IMGUI...
How to reproduce: 1. Open Unity 2. Load user-submitted project('2dtoolkit.zip') 3. Select Window -> 1949 -> Level Editor 4. In the '... Read more
[WebGL] Player is not receiving request headers
To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: A circular logo should load (it works on the Editor its... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LineRenderer does not fully render when Transform Scale is set to 0.016 or lower
- Certain fonts display incorrect spacing in the UI Builder when text combines numbers and letters
- ScreenCapture.CaptureScreenshot renders blocky artifacts when Super Size is greater than 1
- Multiplication and division operators do not work with Vector3 and Vector4 types when multiplied by the same type
- Lens Flare VFX is duplicated when observed through a VR Headset