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0
votes
Not Reproducible

[WebGL] Player hangs when Skinned Mesh Renderer is present in the scene

WebGL

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Sep 20, 2016

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Version/s: 5.5.0b4

Repro steps: 1. Build WebGL player. 2. In player, press right arrow on keyboard once to advance to next scene (generic Particle test... Read more

0
votes
Fixed

[Components] Adding component from plugin isn't defined so wrong/unloade...

Inspector Framework

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Sep 20, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Create new game object in hierarchy 3. Press 'Add Component' in inspector and add '... Read more

3
votes
Not Reproducible

Unaccounted processor time spike in the CPU Usage Profiler

Profiling

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Sep 01, 2016

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Version/s: 5.4.0p1

Reproduction steps: 1. Open the project 2. Hit Ctrl+Shift+B 3. Uncheck Autoconnect Profiler and Development Build 4. Hit Build and R... Read more

0
votes
Fixed

[UnityWebRequest/WWW] Can't get final absolute url from UnityWebRequest ...

Networking

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Sep 20, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Run it and press "go" 4. In console notice that relative path... Read more

0
votes
Fixed

[Linear] EditorGUI.DrawRect() renders brighter colors in linear color space

IMGUI

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Sep 20, 2016

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Version/s: 5.5.0b4

Steps to reproduce: 1. Open attached project 2. Open editor window "BUG/Open Window" 3. Change color space value in opened editor w... Read more

0
votes
Fixed

[Camera] Camera Rendering path has incorrect assertion

Graphics - General

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Sep 21, 2016

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Version/s: 5.5.0b4

Rendering path has now moved to Graphics Settings > tier. The camera override for Render path in the inspector still refers to 'play... Read more

0
votes
By Design

[BugReporter] Empty folders are shown as 2/2 points

Bugreporter

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Sep 21, 2016

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Version/s: 5.5.0b4

To repro: 1. Attach empty folder in BR. 2. It's counted as 2/2 points. Actual result: This rating is not counted in FB (as empty ... Read more

0
votes
Fixed

[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...

Graphics - General

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Sep 08, 2016

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Version/s: 5.4.0f3

Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more

0
votes
Duplicate

JsonUtility.FromJson<T>() returns ArgumentException when using not Latin...

Editor - Other

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Sep 21, 2016

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Version/s: 5.5.0b2

Steps to reproduce: 1. open User's attached project 2. open scene "Test" 3. press Play Expected behavior: Console prints Name and A... Read more

0
votes
Fixed

BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D

Physics2D

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Sep 21, 2016

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Version/s: 5.4.0f3

BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D To reproduce: 1. Open the pr... Read more

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