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After activating display list in game view space bar stops sending input...
To reproduce:1. Create a new project2. Select an object3. Switch to game view and open the "displays" drop down list4. Select some p... Read more
[WebGL] default font look differently in build compared to editor
-e: see title and screenshot attached -repro:--open attached project--play scene & type into the field--build & run for WebG... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more
Crash on Rigidbody2D::RecalculateContacts when removing Rigidbody2D comp...
To reproduce:1. Create new project2. Add new game object3. Add Rigidbody2D component to the game object4. Make prefab from it5. Add ... Read more
Reverting ragdoll game object prefab causes crash on RevertPrefabInstance
Follow the steps to reproduce the issue:1. Create new project2. Create empty scene3. Import doctor.fbx model to the project4. Add mo... Read more
[Mobile] All UI elements not rendered on iOS/Android devices with 'Scree...
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Notice there are four UI elements (Image, Button, Input Field and... Read more
relativeVelocity.magnitude is measured differently in 5.3
http://forum.unity3d.com/threads/bug-relativevelocity-magnitude-is-measured-differently-in-5-3-1p1.377116/#post-2458702 Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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