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[iOS][Handheld.PlayFullScreenMovie] Movie resets when minimizing and max...
Reproduction steps: 1. Download the attached '840951.zip' project. 2. Build and play the "1" scene for iOS. 3. Wait for movie to sta... Read more
GetHostEntry throws SocketException when machine isn't connected to the ...
Steps to reproduce: 1. Open attached project 2. Open scene "default" 3. Disconnect machine for the internet 4. Run scene and notice... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce: 1. Open the scene 2. Change "Size" field in orthographic camera 3. Notice how canvas size does not change in Scene vie... Read more
[5.6] Crashes often after baking reflection probes (or other RenderToCub...
Current 5.6/trunk code often has a crash after reflection probes are baked. 1. open attached project with 5.6 (nothing special, jus... Read more
Game Objects rotates only on global y-axis while x-axis and z-axis rotat...
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Select gameObject "Cube" or create any other object 4. Rotate ... Read more
Create Scene Set throws an error
Create Scene Set throws an error To repro: 1. Create project. 2. Press Project -> Create -> Scene Set. Actual result: Error in l... Read more
Layout Groups scales its items wrongly if they have custom sprites. UI e...
Reproduction Steps: 1. Open attached project 2. Notice that there are four panels with Layout Group Components on them 3. Notice tha... Read more
SceneManager.UnloadSceneAsync does not unload EventManager and AudioList...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "SceneA" scene 3. Play the scene 4. Press the "Change scene" button -N... Read more
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq. This code will not work as intended: if (Input.GetKeyDown(KeyCode.... Read more
"Asset Changes" button does not open after updating the local changes
In Collab History, when the current commit is changed to another one, "Asset changes" button does not work as expected. When the but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException