Search Issue Tracker
Fixed
Votes
1
Found in
5.3.6p4
Issue ID
828388
Regression
No
[Camera] [GLES3] Camera with higher depth blocks rendering of deeper camera even if it is set to Depth only
To reproduce:
1) Open attached project
2) Make sure OpenGLES3 is enforced
3) Build and run on device or on 5.5+ game window preview in the editor with GLES3 emulation enabled
4) Notice that the Overlay Camera's view is rendered mostly black with some pink shapes
Tapping on bottom left button to switch the overlay camera to Orthographic mode fixes this
DUT:
Google Nexus 5 (Adreno 330)
Samsung Galaxy S7 (ARM Mali-T880MP12)
Samsung Galaxy S7 (Adreno 530)
Xiaomi Mi Pad (Nvidia Tegra K1-32) (Both GLESs' - it looks the same on OpenGLES2 like in above devices' OpenGLES3, and even worse in OpenGLES3)
Google Nexus 9 (Nvidia Tegra K1-64) (Both GLESs', but no additional noise on OpenGLES3 unlike Xiaomi)
Nvidia Shield Tablet (Nvidia Tegra K1-32) (Same as Google Nexus 9)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font Asset Creator results bright font colors are not light theme friendly
- Font Asset Creator Font Atlas preview disappears when saved
- When an application is built with Development Build, it results in increase in GUI.Repaint due to DeveloperConsole calls
- Font Asset Creator Font Face dropdown is active but does nothing when clicked if the Font has Include Font Data disabled
- Crash on PPtr<Shader>::operator Shader*() const when Calling Resources.UnloadUnusedAssets() in a specific project
Add comment