Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b1
Issue ID
827546
Regression
Yes
Some shaders cause fog to change depending on angle that camera has
Steps to reproduce:
1. Open attached project "827546.zip"
2. Open scene and rotate camera
3. Notice that fog changes depending on camera angle
Note: not reproducible with standard shader
Reproduced with: 5.5.0b2
Not reproducible: 5.3.6p4, 5.4.0p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Add comment