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Objects instantiated from AssetBundles ignore light probes
How to reproduce: 1. Open the attached project (AssetBundleProbeTest_v2.zip) 2. Open TestScene 3. Build Asset Bundle (AssetBundle>Bu... Read more
UI Button Component OnClick Event List "Minus" Button is Unclickable
To reproduce the issue follow the steps: 1. Open "UIButton Fail" project 2. Open "Example" Scene 3. Using inspector look at button g... Read more
[GI] White "bleed" from objects on Sky/BGColor in reflection probes
All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisibl... Read more
[iOS] Application crashed on CreateMaterial if UI shaders are deleted fr...
1. Create new project 2. Open Graphics settings 3. Set Always Included Shaders size to 0 4. Build to iOS 5. Application will crash Read more
[OSX] Depth buffer is flipped in postfx sometimes gets corrupted, when n...
Steps to reproduce: 1. Download and open attached project 2. Open scene "Scenes/Game" 3. Switch rendering path to forward 4. Build s... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce: 1. Create a new project 2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square) 3. Dr... Read more
DirectX 9 & 11 w/ forward render path flips game view when using shader
Steps to reproduce: 1. Download and open attached project "case_760196-ClickBait.zip" 2. Open game view 3. Switch API to either D3D... Read more
[iOS] TZ4NET plugin throws Argument Out of Range when DateTime is used
1. Open attached project 2. Make sure scene is assigned in build settings 3. Build to iOS with IL2CPP 4. Argument Out of Range excep... Read more
[Legacy] twitching animation when crosfading between clips on the same l...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "main" scene. 3. Click "Xfade as sequence" 4. Notice twitching ... Read more
Moving Component Up or Down does not support Undo
To reproduce the issue follow the steps: 1. Create a GameObject 2. Attach a few of components to the GameObject 3. Right-click a com... Read more
All about bugs
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Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
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- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support