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Fixed in 6000.6.0a5
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a1
Votes
3
Found in
2022.3.52f1
6000.0.26f1
6000.1.0a3
6000.2.0a1
Issue ID
UUM-86973
Regression
Yes
Crash on ParticleSystemParticles::array_reserve when particle system starts
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter the Play mode or Select “BloodGO“ particle system in the Hierarchy window
Expected result: The particle system plays
Actual result: Editor crashes
Reproducible with: 2022.2.9f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Not reproducible with: 2021.3.45f1, 2022.2.8f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Reproduces about 70% of the time
First few lines of stack trace:
{noformat}
0x00007FFEBE05EF8B (Unity) ParticleSystemParticles::array_reserve
0x00007FFEBE0439D7 (Unity) ParticleSystem::AddNewParticles
0x00007FFEBE048EA4 (Unity) ParticleSystem::Emit
0x00007FFEBE032199 (Unity) RecordEmit
0x00007FFEBDFEC4C0 (Unity) PerformPlaneCollisions{noformat}
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