Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5p8
Issue ID
825310
Regression
No
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArray<OffsetPtrArrayTransfer<OffsetPtr<mecanim::statemachine
Steps to reproduce:
1. Open attached project
2. Build it
- Unity crashes with stacktrace containing StreamedBinaryWrite<0>::TransferSTLStyleArray<OffsetPtrArrayTransfer<OffsetPtr<mecanim::statemachine::ConditionConstant> > >
Reproduced with: 5.2.5f1, 5.3.6p3, 5.4.0p3, 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RendererScene::NotifyInvisible when GameObjects are deleted from the Hierarchy in a specific Scene
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Shader Graph generates 'İ' in the shader when using Turkish Regional format
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
Add comment