Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5p8
Issue ID
825310
Regression
No
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArray<OffsetPtrArrayTransfer<OffsetPtr<mecanim::statemachine
Steps to reproduce:
1. Open attached project
2. Build it
- Unity crashes with stacktrace containing StreamedBinaryWrite<0>::TransferSTLStyleArray<OffsetPtrArrayTransfer<OffsetPtr<mecanim::statemachine::ConditionConstant> > >
Reproduced with: 5.2.5f1, 5.3.6p3, 5.4.0p3, 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
Add comment