Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f2
Issue ID
826157
Regression
No
Emissive material with GI parameter set to none restarts baking process
Steps to reproduce:
1) Open the scene `TestScene1`
2) Ensure that Auto mode is on for lighting
3) In hierarchy, choose the game object called `EmissiveObject`
4) Open the material settings and change the emission color.
5) Observe the bug. Even though the Global Illumination parameter is set to None, it restarts the baking process.
Notes:
- The emissive color seems to always be part of the material hash without checking the actual state of the global illumination flag.
- Reproduced in 5.1.5f1, 5.3.5f1, 5.3.5p8, 5.3.6f1, 5.4.0f1, 5.4.0f3, 5.5.0b5, 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment