Search Issue Tracker
Fixed in 5.3.8
Votes
2
Found in
5.4.0f3
Issue ID
826473
Regression
Yes
[Android] Fatal signal 11 (SIGSEGV) code 1, when application is paused and Application.runInBackground
Steps to reproduce:
1) Download attached project 'Test.zip' and open in Unity.
2) Build and run project on a device.
3) Press home button to leave app in a background, then reopen it.
Note: Repeat it couple more times if it didn't crashed at the first time.
Reproduced with: 5.3.6p3, 5.4.0p3, 5.5.0b1
Not reproduced with: 5.2.4f1
Fixed in:
5.6.1p2 and 2017.1.0b7
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
developer-celmar
Feb 23, 2017 08:24
Got that on version 5.5.0f3 and Android platform.
crasholino
Nov 08, 2016 19:16
I also have this problem. Did you figure it out?
t-schulz
Sep 09, 2016 08:45
Got that on many Unity Versions from 5.3 to the latest 5.4 http://forum.unity3d.com/threads/e-crash-signal-11-sigsegv-on-some-android-devices.430093/.
But it crashes after loading a scene or loading a scene additive (by scenemanager)