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Fixed in Unity 5.3.8

Votes

2

Found in

5.4.0f3

Issue ID

826473

Regression

Yes

[Android] Fatal signal 11 (SIGSEGV) code 1, when application is paused and Application.runInBackground

Android

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:

1) Download attached project 'Test.zip' and open in Unity.
2) Build and run project on a device.
3) Press home button to leave app in a background, then reopen it.
Note: Repeat it couple more times if it didn't crashed at the first time.

Reproduced with: 5.3.6p3, 5.4.0p3, 5.5.0b1

Not reproduced with: 5.2.4f1

Fixed in:
5.6.1p2 and 2017.1.0b7

Comments (3)

  1. 7672d0c00aca5c6264b592dd5a0bb78f?d=mm

    developer-celmar

    Feb 23, 2017 08:24

    Got that on version 5.5.0f3 and Android platform.

  2. A8fa46a7e78e6fe436d4cc49b6fa6533?d=mm

    crasholino

    Nov 08, 2016 19:16

    I also have this problem. Did you figure it out?

  3. F17aa837357e5d2a6746de8fc62f6279?d=mm

    t-schulz

    Sep 09, 2016 08:45

    Got that on many Unity Versions from 5.3 to the latest 5.4 http://forum.unity3d.com/threads/e-crash-signal-11-sigsegv-on-some-android-devices.430093/.

    But it crashes after loading a scene or loading a scene additive (by scenemanager)

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