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Additively added scenes stay in the hierarchy after turning Unity off du...
Steps to reproduce:1. Open attached project2. Open "first" scene3. Enter the playmoode4. Load scenes additively with keys A, S and J... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps:1) Open attached project2) Make sure you are connected to a cache server3) Click WBSF->Rendering Utils->Ass... Read more
[iOS] Application freezes when trying to load many WWWs simultaneously
Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Build the generated Xcode project to a device4. Notice th... Read more
[WebGL][Windows] Realtime lights look different than in editor
To reproduce:1. Build and run attached project2. Notice only the closest light seems to be visible. It has hard edges and no falloff... Read more
The JSON serializer does not return a correct string length value when b...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Press the 'Serialize!' button- Note that the result will return ... Read more
Scale isn't animated with legacy animations, when in Play mode
Reproduction steps:1. Open the attached project2. Play the "main" scene3. Notice that the blue square moves, but doesn't scale Expec... Read more
[SinglePassStereo] rendering workaround doesn't solve this one
When using Single-Pass-Stereo rendering (I'm using an HTC Vive), this building model renders double vision when more than one instan... Read more
[Speedtree] Billboards with different scales use a single scale
Repro steps:1) Open the project and three-trees-with-different-scales.scene2) In the Game view notice, that the billboards are the s... Read more
[GI] Light probe jumps around randomly near stretched billboard particle...
Steps to reproduce: 1. Download and import attached project. (LightProbe.zip)2. Open scene: main3. Simulate particle system "Anubis ... Read more
About window dissapears when other windows take focus, even if they are ...
Open about window(For reference put deattached some other window next to it, e.g. Console)Switch focus to some other window that doe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor