Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0f2
Issue ID
672313
Regression
No
[Final Gather] Glowing edges on baked geometry
How to reproduce:
1. Open attached project
2. Open scene test2.unity
- The scene contains a variety of cubes in different colours positioned on a single plane. Every object is set to Lightmap Static (except the Directional Light). The directional light Baking mode is set to Baked. In the Lighting/Scene window the ambient source is set to colour and precomputed GI is disabled. Compression is disabled and Final Gather is enabled. There are also custom Lightmap Parameters.
3. Try changing the General GI directionality modes.
- Note how when the mode is set to Directional, the edges of some cubes appear to be glowing.
- If a sphere is added (lightmap static enabled) and given a material, it also appears to have "edges". The effect is less pronounced in non-directional mode, but it is still present there.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
This is a duplicate of issue #673277