Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0f1
Issue ID
672293
Regression
Yes
Selecting prefab that has effector, throws "m_Effector == effector"
This bug is almost same as the one in 663596 case. But its reproduced by selecting prefab and not deleting. Any way I believe its totally same, because its caused when DockArea calls OnGUI and this function as I understand called on destroying or selecting.
1. Select object "PlanetPrefab (bugged.. click here).prefab" in assets.
2. You should get errors
"m_Effector == effector
UnityEditor.DockArea:OnGUI()"
Regression: 5.0.0b16
Reproduced: 5.0.0f3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
The Britain
Jun 17, 2015 07:43
Latest update still getting this error.