Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0f1
Issue ID
672293
Regression
Yes
Selecting prefab that has effector, throws "m_Effector == effector"
This bug is almost same as the one in 663596 case. But its reproduced by selecting prefab and not deleting. Any way I believe its totally same, because its caused when DockArea calls OnGUI and this function as I understand called on destroying or selecting.
1. Select object "PlanetPrefab (bugged.. click here).prefab" in assets.
2. You should get errors
"m_Effector == effector
UnityEditor.DockArea:OnGUI()"
Regression: 5.0.0b16
Reproduced: 5.0.0f3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
The Britain
Jun 17, 2015 07:43
Latest update still getting this error.