Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.0f2
Issue ID
672547
Regression
No
[AssetImport] Sprite settings loss while multiediting texture assets when changing texture type to advanced
1. Open attached project.
2. Change one sprite texture type to sprite, other to any other.
3. Select both and change texture type to advanced.
4. Observe first sprite's change to advanced without keeping sprite settings.
Inconsistent behavior - because while changing one sprite texture type from sprite to advanced sprite settings stay.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Add comment