Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.0f2
Issue ID
672547
Regression
No
[AssetImport] Sprite settings loss while multiediting texture assets when changing texture type to advanced
1. Open attached project.
2. Change one sprite texture type to sprite, other to any other.
3. Select both and change texture type to advanced.
4. Observe first sprite's change to advanced without keeping sprite settings.
Inconsistent behavior - because while changing one sprite texture type from sprite to advanced sprite settings stay.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment