Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.0f2
Issue ID
672547
Regression
No
[AssetImport] Sprite settings loss while multiediting texture assets when changing texture type to advanced
1. Open attached project.
2. Change one sprite texture type to sprite, other to any other.
3. Select both and change texture type to advanced.
4. Observe first sprite's change to advanced without keeping sprite settings.
Inconsistent behavior - because while changing one sprite texture type from sprite to advanced sprite settings stay.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment