Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f1
Issue ID
672462
Regression
Yes
Unity crashes when opening scene after project upgrade from 4.6 to 5.0
- Open a scene in the attached project
- Move any object in the scene
- Save the scene and close the editor
- Reopen the Editor. The project is corrupted and can't be opened. Unity crashes every time with:
Opening scene 'Assets/Scenes/basicRig.unity'
Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
(Filename: C:/buildslave/unity/build/Runtime/Serialize/PersistentManager.cpp Line: 1040)
The resource Arial.ttf could not be loaded from the resource file!
(Filename: C:/buildslave/unity/build/Runtime/Misc/ResourceManager.cpp Line: 1070)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment