Search Issue Tracker
Fixed in 5.1.0
Votes
3
Found in
5.0.0f1
Issue ID
672446
Regression
Yes
[HingeJoint] Enabling spring resets the "zero"-angle for spring's target position
Enabling the spring resets the "zero"-angle from which the spring calculates its target position. This happens both inside the editor and in the builds.
For example, if the spring's target position is set to 45°, then every time you turn the spring off and on the body will rotate 45° around the joint's axis.
How to reproduce:
1. Open the attached project.
2. Open Demo scene.
3. Press Play.
4. Select the cube.
5. In its HingeJoint component turn "Use Spring" option on.
6. Notice, the cube has rotated 45°.
7. Turn the spring off and on again.
8. goto 6.
or instead of 4,5,6,7,8... just drag'n'drop AutoToggleSpring script onto the cube and observe the same behaviour
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment