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0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open user provided project2. Build standalone or to mobile device3. Inspect heap memory Expected behaviour: Usin... Read more

6
votes
Fixed

[.NET 4.6] ' WebSocket: ws_0 - IOException during handshake' errors appe...

Mono

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Jun 11, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1) Open the latest attached project (Firebase_NET.zip).2) Open 'GameScene'.3) Enter play mode. Errors start appea... Read more

0
votes
By Design

GZipStream not reading correctly from stream if Flush() is called

Scripting

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May 19, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open an attached project on 5.6.0f32. Press play3. Observe the console output, first log is bytes written to s... Read more

0
votes
Fixed

Unity crashes in <GetScriptCompilationDefines>, when trying to build the...

Build Pipeline

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Jun 11, 2017

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Version/s: 5.6.1p2

Reproduction steps:1. Open the attached project;2. Build the scene "ARtest01" on Android or Standalone platform; Actual result: Unit... Read more

0
votes
Fixed

[Auto] Creating a new scene in project window affects the lighting setti...

Progressive Lightmapper

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Jun 09, 2017

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Version/s: 5.6.0f3

Creating a new scene using Project window (instead of File -&gt; New Scene) changes Auto mode toggle button and affects the lighting... Read more

0
votes
Won't Fix

UI.Dropdown reacts to right mouse click

uGUI

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May 19, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open a new Unity project2. Create UI --&gt; Dropdown3. Go into Play Mode4. Right click on the Dropdown bar Expected ... Read more

0
votes
Won't Fix

Baked GI of unloaded scenes is still loaded to RAM

Progressive Lightmapper

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Jun 09, 2017

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Version/s: 5.6.1p3

Steps to reproduce:1. Download 919439 repro.zip2. Build Lightmaps for all 5 scenes in the project3. Build to iOS or Standalone (OSX/... Read more

0
votes
By Design

Shader compiler strips/munges code it shouldn't, breaking parallax effec...

Shaders

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May 31, 2017

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Version/s: 5.4.0f3

Please find the repro project in comment Steps:1. Open the repro scene2. Open shader "MegaSplat_Example_Mesh" and go to line 2039. M... Read more

0
votes
Duplicate

Animation breaks when fbx scale is different from reference

Scene Management

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Jun 01, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project (MOBUImportPb.7z.zip).2. Hit play and see that animation running fine.3. In "Project... Read more

0
votes
Won't Fix

A synced variable, changed by passing it to a function with parameter re...

Networking

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Jun 10, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by tester (syncVarRef.zip)2. Build the project for standalone3. Launch the build as host... Read more

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