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[iOS] System.Convert.ToUInt32 returning invalid result when top bit is s...
Steps to reproduce: 1. Open original users project "UInt32Test.zip" 2. Enter the play mode and notice debug.log messages, both are t... Read more
AsyncGPUReadback.RequestIntoNativeArray() crashes Unity when trying to r...
How to reproduce: 1. Open the attached project(Test ref AsyncGPUReadback) using the EnvIronman VM(optional, more information in Edit... Read more
[Android] touch.deltaPosition is not zero when registering the first touch
Steps to reproduce: 1. Open and build QA-Supplied project 2. Press "Freeze" 3. Tap, drag and release anywhere on the screen Expect... Read more
[Android][Vulkan][Video Player] Video is played with artifacts on Motoro...
How to reproduce: 1. Open attached "Video" project 2. Deploy to Motorola Moto G7 device 3. Observe the video playing Expected resul... Read more
Sorting Group component is disabled when entering Play mode and Enter Pl...
How to reproduce: 1. Open the attached 'Test.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. In the H... Read more
Crash on QuadTreeNodeRenderer::AddAsRenderNode in a Scene which has a Pl...
How to reproduce: 1. Open the "CityStreets" Scene in the attached "case_1194200.zip" Unity project 2. Zoom in and out repeatedly in ... Read more
Material's RGBA output values are too high
1. Open the attached 'PostProcessNaNs.zip'project 2. Open 'SampleScene' Scene 3. Select 'Main Camera' GameObject in the Inspector 4.... Read more
[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce: 1. Open the attached 0037.zip project 2. Build for iOS and open the generated Xcode project 3. Compare Bundle ID ... Read more
[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...
How to reproduce: 1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene" 2. Enter Play mode 3. Obs... Read more
Screen mode does not change when changing Screen.fullScreen value on Mac
How to reproduce: 1. Download and open the user-submitted project 2. Build and run the project 3. Click "f" Expected result: Screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes