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Animator Controller crash when adding an animation for a motion field 'A...
Steps to reproduce:1. Open attached project2. Open the player animation controller3. Select the blend tree that has no transitions4.... Read more
Crashed in BuildReporting::BuildReport::BeginBuildStep when BuildAssetBu...
Steps to reproduce: 1) Download attached project 'BuildReportCrash.zip' and open in Unity2) In the top-level toolbar, select Tests &... Read more
[Editor][GUI] EditorGUI.Popup's selectable region is incorrectly scaled/...
Steps to reproduce: 1) Download attached project 'EditorGUI_Popup.zip' and open in Unity2) In the top-level toolbar, click on Test &... Read more
Light is directed to the two sides of the Light Probes after baking Prog...
How to reproduce:1. Open attached Unity project "case_917344-LightProbes"2. Open Window --> Lighting --> Settings3. Set Lightm... Read more
[Android] When filter is used on android screen Unity apps ignore touch ...
This issue is related to 900191 case, because the fix for TapJacking resulted in a bug for Unity applications that are overlayed wit... Read more
Zooming out of the Animation window with the curves button selected free...
Steps to reproduce:1. Open attached project2. In the project window select Animations/Samples/AnotherCameraTest_Movement3. In the An... Read more
Unity out of memory crash when baking Lightning
Steps to reproduce:1. Open attached project2. If Auto baking is not set press bake-Unity will crash eventually Actual result: Unity ... Read more
[Chromium] cef crashes on cef_string_userfree_wide_alloc while trying to...
To reproduce: 1. Create new project.2. Open and reload asset store page (by right clicking on asset store tab).3. While it's reloadi... Read more
"Connected Player" dropdown in Console Window is too narrow to fit its text
To reproduce:1. Open Unity editor2. Select the Default Layout3. View the Console Window Desired outcome: "Connected Player" dropdown... Read more
[UWP] first UWP build after opening a project throws a shader error when...
First UWP build after opening a project throws a shader error when that error is ignored on subsequent builds and other platforms To... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used