Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2019.2.2f1
2020.1.0a11
Issue ID
1194954
Regression
No
[HDRP] Decal Projectors are culled on all cameras even when only one camera is set to cull the layer decal projectors are on
Steps to reproduce:
1. Open attached project
2. Open samplescene.unity
3. In the Hierarchy tab select Camera2 and in Culling Mask section exclude Default layer
4. Observe that decal projections are gone in game view on both cameras
5. Enable Camera3 gameobject
6. Drag the depth slider and observe that when camera3 depth is higher than camera2 depth, decals reappear on both cameras
Expected result: decal projections should not disappear on both cameras if decal projector layers are culled only on one camera
Reproduced in: 2020.1.0a11, 2019.2.2f1
Packages reproduced in: 7.1.2, 6.9.2
Comments (1)
-
FiveXGames
Nov 03, 2019 11:38
This will be solved on Unity 2019.3?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note (fix version 2020.1):
Fixed here: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4972