Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2020.1.0a3
2020.1.0a9
Issue ID
1192792
Regression
Yes
Editor crash when Baking Lighting and Terrain Width is significantly larger than Terrain Length
How to reproduce:
1. Open attached project "Case_1192792_repro.zip"
2. Select "Terrain" Game Object
3. Change the Terrain Length to 10
4. Bake the Lighting
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2020.1.0a3, 2020.1.0a11
Not reproducible with - 2017.4.34f1, 2018.4.12f, 2019.2.10f1, 2019.3.0b8, 2020.1.0a2
Notes:
Hard to say how much larger width has to be than length, but it looks like about a couple of hundred units at least.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.1):
Fixed in 2019.3.0b13
Fixed in 2020.1.0a15