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[HDRP] AsyncGPUReadbackRequests fail Test Runner test when Shader.Warmup...
How to reproduce: 1. Open the attached 'WarmupAllShadersPlayerError.zip' project 2. Open Window -> General -> Test Runner 3. Select ... Read more
Unable to report crash bug when Script is still opened in Visual Studio
Reproduction steps: 1. Open project in "ForceCrash.zip" 2. In Project window open "ForceCrash.cs" using Microsoft Visual Studio 2019... Read more
Missing Profiler.EndSample (BeginSample and EndSample count must match) ...
This bug also causes URP test runner tests failing. Steps: 1. create project with URP template 2. open sample scene 3. hit play 4. ... Read more
AnimationUtility.GetKeyLeftTangentMode and friends are not thread safe
AnimationUtility.GetKeyLeftTangentMode is missing the [ThreadSafe] attribute, as are the related set methods and right methods. The... Read more
Unity errors during project importation when the project contains around...
How to reproduce: 1. Open attached project "ManyAudioFiles.7z" (takes around 40 minutes) Expected result: the project opens up Act... Read more
EditorWindow.hierarchyChanged will not be fired when reparenting Transfo...
How to reproduce: 1. Open attached project "hierarchyChangedEvent2.zip" and scene "SampleScene" 2. In Hierarchy window, make "GameO... Read more
GUI slider laggy when scrolling when playing a video
Using The old GIU slider with a video file attached makes the slider laggy Setting the video to inactive makes it work fine To repr... Read more
Selecting clips through playhead in a timeline with 30+ tracks throws a ...
How to reproduce: 1. Open the attached "TimelineNRE.zip" project and open "SampleScene" 2. Open the "Main CameraTimeline.playable" i... Read more
[ProBuilder] Subdividing an Object causes some of its Faces to become in...
How to reproduce: 1. Create a new project 2. Import ProBuilder package 3. Add a cube to the Scene 4. Subdivide the cube more than fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes