Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.3.0a12
2019.3.0b7
2020.1
Issue ID
1192555
Regression
Yes
LightmapSettings.lightProbes.count returns 0 when multiple scenes are loaded and 'Auto Generate Lighting' is disabled in one
How to reproduce:
1. Open the attached 'MultiSceneLightProbe1.zip' project
2. Open 'SampleScene' scene (wait till Lighting is generated)
3. Simultaneously load 'Empty' scene
4. Enter Play mode
5. Observe the Console window
Expected result: Lightprobes count is 80 (Debug.Log() message)
Actual result: Lightprobes count is 0 (Debug.Log() message)
Reproducible with: 2019.3.0a12, 2019.3.0b9, 2020.1.0a11
Not reproducible with: 2017.4.33f1, 2018.4.12f1, 2019.2.11f1, 2019.3.0a1, 2019.3.0a11
Workaround: enabled 'Auto Generate Lighting' in all the scenes and LightmapSettings.lightProbes.count should return the correct value
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (2021.2.X):
Postponed against https://jira.unity3d.com/projects/GFXGI/issues/GFXGI-410