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Shadow map size calculation is broken
The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more
Package Folders ending in '.Framework' are incorrectly handled and treat...
How to reproduce: 1. Open user-submitted project (PluginImporterPackagesBug) 2. See that the contents of Packages/Framework Package ... Read more
[SpriteEditor] Zoom in/out Slider in "Secondary Textures" under Sprite E...
In "Secondary Textures", Zoom in/out slider doesn't scale, and it's not visible. Steps to repro: 1. Create a new 2D Project. 2. Imp... Read more
Pixelation slider is disabled and can't be adjusted in Sprite Editor window
How to reproduce: 1. Open the attached 'test-packages-2d.zip' project 2. Select Assets -> Sprites -> 'Asteroid Sprite' Sprite 3. Ope... Read more
Errors are thrown when using keywords defined in a BlackBoard with Custo...
Steps to reproduce: 1. Open user's attached project "ShaderGraphPlus.zip" 2. Navigate to Project -> Assets -> Materials and open "Ne... Read more
Input System package 'ArgumentOutOfRangeException' error is thrown when ...
To reproduce: 1. Open attached project ("case_1192972.zip") 2. Enter the Play mode and press keyboard space button 3. Observe Consol... Read more
[Android] Bundletool 0.7.2 in 2019.2 causes Build & Run failure when run...
To reproduce: 1. Open an empty project 2. Switch platform to Android 3. Build and Run with "Build App Bundle" selected Expected res... Read more
Editor logs duplication of Sprite for material in the material's asset b...
Steps to reproduce: 1. Open User-supplied project 2. Press Bundles -> Build 3. Inspect the Assets/Materials/Mat_1.mat reference Exp... Read more
Wrong Buttons get selected when using Button.Select through a script, no...
How to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Enter the Play Mode 4. Move the red circle, which acts as ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes