Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0b7
2020.1
Issue ID
1192373
Regression
No
Wrong Buttons get selected when using Button.Select through a script, not unselecting it and changing Mouse Position
How to reproduce:
1. Open the attached project
2. Open the SampleScene
3. Enter the Play Mode
4. Move the red circle, which acts as a Mouse Pointer, with the Keyboard's Arrow Keys
5. Move the red circle around the Buttons
Expected result: Buttons are selected when the red circle is on top of them.
Actual result: Buttons are selected even though the red circle does not touch them.
Reproducible in: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
When selecting a Button with a Button.Select function, it enables Navigation between them with the Arrow Keys. To fix this, Navigation option in the Button Component should be set to None on all of the UI Buttons.