Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.2
Issue ID
1193468
Regression
No
Errors are thrown when using keywords defined in a BlackBoard with Custome Nodes
Steps to reproduce:
1. Open user's attached project "ShaderGraphPlus.zip"
2. Navigate to Project -> Assets -> Materials and open "New Shader Graph"
3. Notice the errors in the console
Expected results: No errors are displayed when using Keywords from Blackboard with custom nodes
Actual results: Errors are displayed in the console when using Keywords from Blackboard with custom nodes
Reproducible with: 2019.3.0b8(7.1.2), 2020.1.0a9(7.1.2)
Note: ShaderGraph does not open with this project in 2019.2.10f1 and lower
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'
Resolution Note:
To reference keywords from the blackboard in a custom function, use "#ifdef" instead of "#if".