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#Unity2017Beta Reflection does not work when "Reflection Probes Box Proj...
Reproduction steps:1. Open project attached(TestProject.zip)2. Open scene "scene".3. Open frame debugger.4. Go to "Camera.Render/Dra... Read more
[FrameDebugger][GPU Instancing] Incorrect batch breaking message when in...
Steps to repro: 1. Open attached project and '11_AutomaticInstancingSorting' scene;2. Enter Play mode;3. Open Frame Debugger (Window... Read more
Generic async method does not continue on WebGL
A generic async method does not return to its caller after it finishes execution on WebGL platform To reproduce: 1. Download attache... Read more
[MAC]Cannot click on UI buttons when 2 Game tabs are simultaneously visible
To reproduce:1. Open attached project "gamewindow.zip"2. Open "K.unity" scene3. Enter play mode4. Click on the button in game window... Read more
Particle bounds are not being calculated correctly when "Force over Life...
To reproduce:1. Create new project.2. Create Particle System.3. Enable "Force over Lifetime" module.4. Set "Force over Lifetime" to ... Read more
Modifying Collider Mask on runtime skips a frame without collision for t...
To reproduce: 1. Download attached project "Platform test.zip" and open in Unity2. Open "test" scene3. Enter to Play mode4. Press "E... Read more
Button hitbox transfers through game window when using two canvases on t...
To reproduce:1. Open attached project "New Unity Project.zip"2. Open "buttons.unity" scene3. Enter play mode4. Click on the button i... Read more
[Gear VR] Reflections are black on S6 but work correctly on Note5
The attached project tests reflections. In multi-pass stereo mode the reflections of moving geometry appear correctly when run on No... Read more
[Profiler] CameraEvent.BeforeForwardOpaque and CameraEvent.AfterForwardO...
Steps to reproduce:1) Open the attached project.2) Press play.3) After a couple seconds, stop play mode.4) Open profiler.Expand Came... Read more
Crash in TransformHierarchyChangeDispatch::DispatchSelfAndParents when u...
Reproduction steps:1. Open the attached project "Bug_CtrlZ.zip";2. If the custom editor panel is not there, go to Window -> Level... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used