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Texture2D.PackTextures() changes size of the sprites even if maximumAtla...
To reproduce:1. Open attached Unity project "PackTexturesBug.zip"2. Open "main" scene3. Go into Play Mode Expected result: The sprit... Read more
[Regression] "Request error (error): " when entering russian letters is ...
Regression - happens in 2017.2.0a1 and a2Not reproduces in 2017.1.0b8 How we can reproduce it1 Create new project2 Go to Project vie... Read more
[Regression] Calling Destroy() method in Awake for Networking objects is...
Starting from 2017.2.0a2 when you spawn Networking object (spawnable object) and call Destroy() in Awake method - it gives error Cou... Read more
[Regression] "Delete" key on keyboard doesn't work anymore in the Editor
Reproduces in 2017.2.a1 and a2Not reproduces in 2017.1.0b8 How we can reproduce it1 Create new project2 Go to Project view and creat... Read more
Network view tip contains misleading advice
Network view tip contains misleading advice 1. Create a new GameObject.2. Add Network View component.3. Take a look on the tip: "Uni... Read more
Clicking outside the Editor window hides all Unity dialogs
Steps to reproduce:1. Open any unity project or just create a new one2. Go to Edit -> Preferences3. Split 2 windows among one mon... Read more
Animator's States start to flicker in Playmode, if Animator window is to...
To reproduce:1. Open attached project "animatorbug.zip"2. Open Test scene and press play.3. Select "Cube" in the Hierarchy.4. Open A... Read more
[SPS | Post FX] Single-Pass Stereo with Motion Blur or TAA causes double...
This is a situation where double-vision occurs on VR systems when either Motion Blur or Temporal Anti-Aliasing are used and Single-P... Read more
IL2CPP crashes when two non-existing methods with same declaring types a...
IL2CPP crashes when two non-existing methods with same declaring types and parameter counts are referenced from a DLL with this call... Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used