Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.4.X
Votes
0
Found in
2018.4
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1193341
Regression
No
Package Folders ending in '.Framework' are incorrectly handled and treated as native plugins instead of packages
How to reproduce:
1. Open user-submitted project (PluginImporterPackagesBug)
2. See that the contents of Packages/Framework Package Folder are treated correctly(scripts can be attached to GameObjects, textures displayed by the Inspector)
3. Open the Packages folder outside of Unity
4. Change the name of 'com.unity3d.enginesupport.bug.frameworky' to 'com.unity3d.enginesupport.bug.framework'(names of the folder, inside 'package.json' and 'package.asmdef')
5. Return to Unity
6. See the contents of the package by browsing the package folder in the Project window
Expected result: the package and its contents are handled correctly
Actual result: the package and its contents are handled incorrectly, being identified as a native library
Reproducible with: 2018.4.11f1, 2019.2.10f1, 2019.3.0b8, 2020.1.0a9
Could not test with: 2017.4.33f1(packages not yet implemented)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.7f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.26f1