Search Issue Tracker
Fixed in 2020.1
Fixed in 2018.4, 2019.4
Votes
0
Found in
2018.4
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1193341
Regression
No
Package Folders ending in '.Framework' are incorrectly handled and treated as native plugins instead of packages
How to reproduce:
1. Open user-submitted project (PluginImporterPackagesBug)
2. See that the contents of Packages/Framework Package Folder are treated correctly(scripts can be attached to GameObjects, textures displayed by the Inspector)
3. Open the Packages folder outside of Unity
4. Change the name of 'com.unity3d.enginesupport.bug.frameworky' to 'com.unity3d.enginesupport.bug.framework'(names of the folder, inside 'package.json' and 'package.asmdef')
5. Return to Unity
6. See the contents of the package by browsing the package folder in the Project window
Expected result: the package and its contents are handled correctly
Actual result: the package and its contents are handled incorrectly, being identified as a native library
Reproducible with: 2018.4.11f1, 2019.2.10f1, 2019.3.0b8, 2020.1.0a9
Could not test with: 2017.4.33f1(packages not yet implemented)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- ArgumentOutOfRangeException error is thrown when selecting a message printed in the Console with specific string
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.7f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.26f1