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Crash when loading file [5.4 regression]
How to reproduce: 1. Open attached project2. Open scene Scenes/LoadPrefabScene.unity3. Play the scene- Unity crashes- The last messa... Read more
Right clicking Editor Tests and selecting "Open in Editor" throws "Faile...
How to reproduce: 1. Open attached project2. Open the Editor Tests Runner window3. Right click any test and select Open in Editor- N... Read more
[iOS] Gfx.WaitForPresent spikes on Metal every few minutes
How to reproduce: 1. Open attached project2. Build to iOS and run3. Connect the Unity profiler to the device4. Observe the graph in ... Read more
[EventSystem] Not all events are intercepted by Event Trigger
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. Move mouse over the sphere and notice Pointer Enter... Read more
SyncList not initialized error after SyncList was initialised and .Clear...
Reproduction steps:1. Open project "SynclistRepro.zip"2. Open the "Test" Scene3. Play4. Notice the "SyncList not initialized" error ... Read more
'Assignment made to the same variable' warning only happening when the v...
'Assignment made to the same variable' warning only happening when the variable isn't in an array To reproduce:1. Open attached proj... Read more
'Use of unassigned local variable' error only appears if the variable in...
'Use of unassigned local variable' error only appears if the variable in question is not in an array To reproduce:1. Open attached p... Read more
[Android] ReadPixel doesn't read pixels from anti-aliased render texture...
Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy Note 43. Click buttons: "Capture from ... Read more
When a new script is created it lacks a tab symbol
1. Create a new script2. Open itNotice that the start function looks like this:[tab]void Start() {[tab][tab]}While it should look li... Read more
[iOS] Closing Socket while having 100% loss connectivity crashes build
Repro steps:1) Open the Sockets.zip project and Main.scene in it2) Create a hotspot for a device from which you could condition your... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS