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Editor's console unable to display unicode characters
Building to Universal Windows Platform, when pc has Windows 10 Japanese version (display language: Japanese), errors in editor's con... Read more
[Android/IL2CPP] App crashes in GC on a scene is loading when resumed fr...
DUT: SGS6(SM-G920F)/AOS 5.1.1 Steps to repro: 1. Build and run repro project (it is huge - takes time) 2. Go thru loading, pass by ... Read more
[WebGL] read-only template file stops build
-e: see title -repro: --open attached project (from the bug conversion edit) --try building for webgl using the test template --NOT... Read more
[UI] Canvas breaks sprite batches even with no intermediate layer
To reproduce: 1. Open attached project 2. Play testscene 3. Observe that the number of draw calls increases from 1 to 3 when the ... Read more
[Android][iOS]uGUI button is clicked upon onClick event even if a new sc...
Reproduction steps: 1) Import users submitted project and build for android 2) Click on upper button and then press down and hold th... Read more
[OSX] Hang rendering with GL API, when using lineMaterial.SetPass(0)
How to reproduce: 1. Open attached project 2. Go to Turbine Tools -> GUI - Test Gradient menu 3. Open script BorderTestWindow.cs in... Read more
[HardwareInstancing][AssetBundles]Non-instanced draw calls are increased...
Steps to reproduce: 1. Open Unity; 2. Open attached 'Instancing-Example' project and 'Main.unity' scene; 3. Enter Play mode; 4. Obs... Read more
Illegal windows characters for file names, used in Player Settings for "...
In "Player Settings" using "Product Name" with Windows not allowed characters in file name, like \ / : * ? " < > | can cause issues ... Read more
Audio Listener component is not draggable in the Inspector
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Select Main Camera in the Hierarchy 4. In the Inspector try to drag t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned