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Passing -logFile argument to a standalone build results in an error message
Reproduction steps: 1. Open user attached Project 2. Build a Standalone Build of the Project to TestLogfile/Builds/Windows 3. Open a... Read more
[Mono Upgrade]FileSystemWatcher FileSystemWatcherArgs.Name variable retu...
How to reproduce: 1. Open the attached project "FullPathBug.zip" 2. Click Play 3. Open the "Duplicate Me!.txt" file 4. Modify and sa... Read more
[2020.3 only] UnityLinker hangs when building with IL2CPP
Reproduction steps: 1. Open user attached Project 2. Build with IL2CPP Expected result: The Project is built Actual result: The Bui... Read more
UIElement.ListView with reorderable enabled in EditorWindow cannot be re...
How to reproduce: 1. Open the attached project "uitoolkittest.zip" 2. Click UIElements > Test > ReorderableListView Show 3. Dock the... Read more
[URP] Camera with "Dont Care" Background type doesn't uninitialize the p...
Reproduction steps: 1. Open new URP project 2. In Editor Menu, select File -> New Scene, create a Basic (Built-in) scene 3. In Hiera... Read more
[Mono Upgrade] Console throws errors when importing a package from a sco...
Reproduction steps: 1. Create and open a new Unity project 2. Open the manifest.json and add a scoped registry and a package 3. Focu... Read more
Material preview is not shown after a Material is created and URP Render...
How to reproduce: 1. Open a new URP template project 2. In project tab, create a new Material (Right-click -> Create -> Material) 3... Read more
Asset gets treated as a root folder after creating a Sprite Asset from t...
How to reproduce: 1. Open the user's attached project 2. In the Project window right-click on the 'Texture.jpg' Asset and select Cre... Read more
[XR][Oculus] Using Grabpass shader results in broken pink textures when ...
How to reproduce: 1. Open the attached project "1341356_2.zip" 2. Connect the Oculus Quest 2 devoce through the Oculus Link 3. Make ... Read more
[M1][MacOS] Shadow Caster 2D has an incorrect shadow on specific angles ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Scene View, inspect the shadow casted by the ... Read more
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