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Not Reproducible

Votes

0

Found in [Package]

6.5.0

Issue ID

1131591

Regression

Yes

[ShaderGraph] ColorShader (debug) infinite texture property generation on assembly reload

Package: Shader Graph

-

When ColorShader (debug shader for preview) is selected, and an assembly reload is performed, texture properties can be infinitely generated. IS this a symptom of a greater issue in the preview generator?

Repro Steps:
- Ensure you have a folder "DebugOuput" in the root of Assets
- If you have just created this folder then deselect Unity editor and reselect to force asset database refresh
- Create a new ShaderGraph and open it
- Add a Sample Texture 2D node in the Shader Graph and save it
- Select ColorShader in DebugOutput
- Edit any script in the project/package to force an assembly reload
- Notice in inspector infinite texture properties are being added to the ColorShader
- Continues until deselecting ColorShader and selecting revert

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