Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
6.5.0
Issue ID
1131591
Regression
Yes
[ShaderGraph] ColorShader (debug) infinite texture property generation on assembly reload
When ColorShader (debug shader for preview) is selected, and an assembly reload is performed, texture properties can be infinitely generated. IS this a symptom of a greater issue in the preview generator?
Repro Steps:
- Ensure you have a folder "DebugOuput" in the root of Assets
- If you have just created this folder then deselect Unity editor and reselect to force asset database refresh
- Create a new ShaderGraph and open it
- Add a Sample Texture 2D node in the Shader Graph and save it
- Select ColorShader in DebugOutput
- Edit any script in the project/package to force an assembly reload
- Notice in inspector infinite texture properties are being added to the ColorShader
- Continues until deselecting ColorShader and selecting revert
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Camera" component's FSR2 Mode override does not change the FSR2 Mode when the "Use FSR2 Custom Attributes" option is disabled in the "Camera" component
- Addressable Asset Settings link to the documentation isn’t working
- Edit Tree window throws MissingReferenceException and GUI Errors if Terrain object is unloaded
- Select Addressable Group window opens outside Editor bounds
- "Text Mesh" Component is missing the checkbox
Add comment