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Only one shadow is cast when using Graphics.DrawMeshInstancedIndirect mo...
How to reproduce:1. Open the attached "InstancedDrawingTest" project and "Test" scene2. Observe the Scene Hierarchy, notice that the... Read more
Resources.UnloadAsset breaks Texture at runtime, shows up as black
Steps to reproduce:1. Open user attached project "Black Textures.zip"2. Press "Spacebar" multiple times to load and unload the scene... Read more
Crash in mono_class_from_mono_type when using "new Enum[]{}" array in th...
Reproduction steps:1. Open the attached project;2. Near the Hierarchy tab, find the Editor Tests tab and select it;3. Try to select ... Read more
[Collab] Second 'Made with Unity' logo is added after Player Logos setti...
To reproduce:1. Open repro project2. Push project to collab3. Pull project on 2nd computer4. On both machines, open PlayerSettings-&... Read more
Different normal map image is copied when copying texture2d in editor s...
To reproduce:1. Open user's project in Unity, open scene 02. Delete copied texture file in Project window3. In main camera's Inspect... Read more
[VideoPlayer] Higher resolution VP8 video is very choppy on Samsung Gala...
How to reproduce:1. Open the attached project2. Build and run Render Texture scene3. Play video (you can change it to another video)... Read more
[iOS] Crash on "::Cleanup()" or "::DoRenderLoop()" when touching EventTr...
Reproduction steps:1. Open the attached project.2. Build and run it for iOS.3. Touch the colored cubes.- Application crashes on: (Me... Read more
NullReferenceException error appears when a script with AnimationCurve v...
To reproduce :1. Create project in Unity2. Create C# script, add this line : public AnimationCurve a; in your created class3. In hie... Read more
The client's player object is not destroyed on the host immediately afte...
To reproduce: 1. Open the project, attached by tester (timeoutBug.zip)2. Build the project for standalone3. Launch the game in the e... Read more
[Android][Regression] During application launch, white screen is shown b...
Steps to reproduce:1. Open attached project2. Build and run for android-White screen appears for 2~ seconds and then unity logo appe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used