Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1120730
Regression
No
ProBuilder meshes created in older versions get corrupted and can't be edited and ProBuilderized
To reproduce:
1. Open attached project
2. Tools > ProBuilder > ProBuilder Window
3. Select the Inside Object (note it's a ProBuilder Mesh)
4. No editing of the ProBuilder Mesh is available with the tools
Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6
Actual results: ProBuilder mesh is not editable
Expected results: ProBuilder mesh should be editable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
It looks like the component is missing all of it's serialized data. I'm not sure how it could have gotten into this state; I was unable to reproduce it in my testing.
As a workaround, you should be able to:
- Use the "Strip ProBuilder Scripts" action to remove the empty ProBuilderMesh component (this is required, as simply removing the component will also clear the MeshFilter).
- Use "ProBuilderize" to make the mesh editable again.