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[StandardShader] Parallax incorrect in some scale/batching situations, d...
Normals/tangents in the vertex shader are not guaranteed to be normalized, and are not normalized in some dynamic batching situation... Read more
[Profiler] Shows no data if docked and Game View is maximized
Repro steps:1) Open the ProfilerMax project2) Notice the layout - upper window has Profiler, lower has Game view3) Set the Game View... Read more
SyncListStruct does not synchronize on NetworkBehaviour instantiation
How to reproduce: 1. Open attached project2. Build project to Standalone and run3. Host a server on the Standalone player4. Click th... Read more
Removing animation key resets property to 0
Steps to reproduce: 1. Open attached project "778046.zip"2. Open scene "repro"3. In hierarchy, select Cube and open animation window... Read more
[safari] texture error with 9-slicing
-e: the used textures have rendering errors but only in Safari -repro:--open attached attached project (Heroku file)--build project ... Read more
[Linux Editor] System freezes after selecting items in the Inspector whe...
Steps to reproduce:1) Open the project attached by user.2) In /Assets/_Scenes open scene '02 Football.unity'3) Make sure 'Maximize o... Read more
[OSX] Display.displays.Length doesn't identify the second monitor connec...
How to reproduce: 1. Open attached project on a Mac with multiple monitors2. Attach the script Displays.cs to any gameobject3. Play ... Read more
Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc...
Steps to reproduce: 1. Open attached project2. Open scene "breakingrope"3. Run it Note: Once connectedBody is ste to 0 Unity crashes... Read more
[Metal][StandAlone][Linear] Unity splash screen on standalone player app...
Standalone builds using Metal and Linear color space brighten the Unity splash screen. Repro steps:1. In player settings, set the Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask