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Transforms in animations not animating
To reproduce:1. Open attached project2. Play scene3. Notice that the transform named "Leg Upper Left" fails to animate4. Remove test... Read more
[iOS9] 64bit devices have extremely high GPU usage in Metal and GLES
How to reproduce: 1. Open attached project2. Build to iOS and open the project in Xcode3. Enable the GPU Frame Capture for Metal (in... Read more
[Linux Editor] Unity fails to build a project
Steps to reproduce: 1) Open the attached project.2) Build the project. - The build project stops, no built project is present in the... Read more
[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...
Reproduction steps---------------------------1) Open attached project2) Open scene "Demo"3) Enter play mode ACTUAL RESULT: Nothing w... Read more
Animate Physics works differently with 2D and 3D objects
Reproduction steps:1. Open project I attached (PhysicsBug)2. Open scene "Test"3. Play the scene4. Notice that 3D cube moves together... Read more
Synchronization problem is still relevant between the view Scene and vie...
To reproduce:1. Open attached project2. Select aspect 4:33. Select aspect 16:94. Notice that panel stays in aspect 4:3 Workaround: c... Read more
Surface Effector doesn't work on the right side of the sprite
Reproduction steps:1. Open attached project (surface)2. Open scene3. Hit play4. Notice that Surface Effector 2D doesn't work on the ... Read more
"UnityEditor.InitializeOnLoad" calls the constructor twice when the Edit...
Steps to reproduce:1. Download and open attached project.2. Notice that the "Console" window outputs this message twice:"NewBehaviou... Read more
Building to WebGL takes very long time
Reproduction Steps:1. Open user's or any other project2. Build to WebGL3. Notice that building stuck on compiling to C++ and then it... Read more
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS